Build Update: May 14
This update contains a UI and VFX overhaul, new secret, and a speedrun timer prototype.
UI Overhaul:
Added new visuals to indicate Bloom gauge progress, including number of magic uses available.
Added new health pips with higher contrast.
Moved the projectile indicator to the bottom left, added new sprites, and added new VFX to improve readability and glance value.
Added a large indicator and a button prompt to show when Bloom gauge is fully charged. You can't miss it!
Speedrun Timer Prototype:
Time to completion and time to kill boss are tracked during your run.
To-do: Format the timer into HH:MM:SS, store best-time records in the save file, and create a leaderboard of best times.
VFX Overhaul:
Recreated the status indicators and slow effects to more clearly show enemy status: shielded, shield-broken, slowed, etc.
Recreated the AOE indicator for the sprout slow effect to more clearly distinguish it from other sources of slow.
That's all for this update!
As a reminder, I would greatly appreciate a wishlist if you've enjoyed the project so far! Thank you!
Files
Get Relive
Relive
Destroy undead and grow flowers!
Status | In development |
Author | Dylan [seedfound] |
Genre | Action |
Tags | 2D, Animation, Atmospheric, Fast-Paced, Indie, Singleplayer, Skeletons, Top-Down, Zombies |
Accessibility | Textless |
More posts
- Build Update: March 2672 days ago
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- Build Update: November 6Nov 06, 2024
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