Build Update: February 27
Relive » Devlog
This update contains a new miniboss and a resting function! Watch the Relive Pitch Deck trailer here:
Game Updates:
Miniboss: Vulture
The final area of the demo now includes a miniboss to test your skills!
Resting: Wellspring
A new interactable wellspring has been added north of the starting area. Explore the game world and be rewarded with heals and a respawn point! Wellsprings also preserve your key and gate progress between deaths.
Enemy health system:
- After knockdown, enemies gain a shield that must be broken with magic.
- Bloom gauge can no longer be farmed from enemies beyond the second knockdown.
- Bloom gauge cannot be farmed from shielded enemies.
- Enemy shield are now broken by traps.
- Most enemies no longer revive if you "tag" them with magic before knocking them down.
Bloom:
- Sprout-bloom "chain reaction" removed. Sprouts now slow nearby enemies for a limited time.
- Added more visual indicators to signal a full gauge.
- Bloom damage buffed.
- Bloom resets on death.
Thorns:
- Thorn damage buffed.
- Added a visual indicator in your magic bar to show when you can cast thorns.
General:
- Added menus.
- Debugged game restarts not resetting some UI elements.
- Debugged some attacks not registering hits on enemies or environment.
- Debugged some attacks having a multi-hit effect when activated between physics updates.
- Debugged some animation hitches when stopping movement and going to idle frames.
- Fixed a bug where you could use Thorns to activate levers from behind impassable walls.
Files
Relive-Demo-Build-02-27-2025.zip 88 MB
32 days ago
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Relive
Destroy undead and grow flowers!
Status | In development |
Author | Dylan [seedfound] |
Genre | Action |
Tags | 2D, Animation, Atmospheric, Fast-Paced, Indie, Singleplayer, Skeletons, Top-Down, Zombies |
Accessibility | Textless |
More posts
- Build Update: March 265 days ago
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- Build Update: November 6Nov 06, 2024
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