Build Update: November 6


This update contains bug fixes, art updates, and rebalances.

Enemy health system:

  • You can now hit enemies with the shovel while they are downed. However, they take reduced damage and will not charge your Bloom gauge.
  • Enemies bounce back harder if not destroyed while downed.

Bloom:

  • Sprout blooms now deal damage to downed enemies.
  • Enemies instantly lose a life (and most will immediately sprout) when hit by projectile, bloom, or magic.
    Sprout bloom chain-reactions reduced. Sprout damage and range remains unchanged.
  • Bloom now charges at a reduced rate when striking multiple enemies at once.

Traps:

  • Added art and rebalanced trap sizes.


Dash:

  • You can now dash further, faster. Increased the "input snap" mechanic to help players cross those pesky gaps.


Wave Encounters:

  • Fog walls now react to the player's presence. Fog walls are now located more intuitively to respect area boundaries.
  • Added an obvious indicator when you finish an encounter.


General:

  • Room exits are now more apparent, marked by visible passageways into the darkness.
  • Levers are now well-lit.
  • Overall lighting is a bit brighter.

Files

RELIVE_Demo_11_6_2024.zip 78 MB
17 days ago

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