Build Update: November 6
Relive » Devlog
This update contains bug fixes, art updates, and rebalances.
Enemy health system:
- You can now hit enemies with the shovel while they are downed. However, they take reduced damage and will not charge your Bloom gauge.
- Enemies bounce back harder if not destroyed while downed.
Bloom:
- Sprout blooms now deal damage to downed enemies.
- Enemies instantly lose a life (and most will immediately sprout) when hit by projectile, bloom, or magic.
Sprout bloom chain-reactions reduced. Sprout damage and range remains unchanged.
- Bloom now charges at a reduced rate when striking multiple enemies at once.
Traps:
- Added art and rebalanced trap sizes.
Dash:
- You can now dash further, faster. Increased the "input snap" mechanic to help players cross those pesky gaps.
Wave Encounters:
- Fog walls now react to the player's presence. Fog walls are now located more intuitively to respect area boundaries.
- Added an obvious indicator when you finish an encounter.
General:
- Room exits are now more apparent, marked by visible passageways into the darkness.
- Levers are now well-lit.
- Overall lighting is a bit brighter.
Files
RELIVE_Demo_11_6_2024.zip 78 MB
17 days ago
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Relive
Destroy undead and grow flowers!
Status | In development |
Author | Dylan |
Genre | Action |
Tags | 2D, Animation, Atmospheric, Fast-Paced, Indie, Singleplayer, Skeletons, Top-Down, Zombies |
Accessibility | Textless |
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