A downloadable game

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Relive is a traditionally animated action game.

Within the Ashen Graveyard lie the restless dead. As the last scion of nature's magic, use your abilities to slay ranks of enemies, sowing new life with each foe felled.

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Updated 23 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDylan
GenreAction
Made withKrita, Unity
Tags2D, Animation, Atmospheric, Fast-Paced, Indie, Singleplayer, Skeletons, Top-Down, Zombies
Average sessionA few minutes
InputsKeyboard, Mouse, Gamepad (any), Playstation controller
AccessibilityTextless

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Click download now to get access to the following files:

RELIVE_Demo_11_6_2024.zip 78 MB

Development log

Comments

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This game is looking great!  Here's my feedback for the 2024-11-06 build:

  • This is slightly similar to the game that I'm in the process of making!
  • I like the art style.  Kind of reminds me of Nobody Saves the World
  • I love that the dash, throw, and magic all create plants, and that enemies become plants when they die!
  • Destructible objects are great :D
  • I like that the dash has a quick cooldown and that it goes through trees and things
  • The ranged attack slowing enemies and destroying corpses before they revive are nice touches
  • I like that there's a UI element for the ranged attack cooldown, but I wish it was on my character and not in the upper left.  eg, a circle under my feet or something
  • I really like the screen where you have to dash quickly over spike traps and pits, and the escalation where an enemy shoots ranged attacks across a gap
  •  I like that traps can hurt enemies too
  • There were a few times where I got a giant yellow circle around me, but I wasn't sure what that was about.
  • Depending on the end design of the game, fully restarting on death (As opposed to a checkpoint/same screen) might be a bit much, but if it's intended to be the short experience it is now, that's totally fine
  • Bug: The player can queue up an attack while the pause menu is up

Played it all the way through. General comments:

- I did not notice that there was a shield ability, but I never needed it. Perhaps in harder levels it'd be useful. 

- The animations look good. 

- It's satisfying to line up the right click ability so that it hits a bunch of mobs at once.

- I kinda wished I could move while using my abilities (swiping, throwing the spear/firework, and doing the right click ability).

- It seemed like mouse only had 2/3 of the abilities. Perhaps mapping middle-mouse to the 3rd ability would be nice, if you want to have the option to play with mouse. After switching to use the keyboard, I did not try to use the mouse again because I wanted to have all abilities at my disposal.

- I couldn't tell why I couldn't move on from a certain stage to the next at first. I guessed that I had to kill all the mobs, but honestly I'm still not sure. 

- The title card art and music is excellent.

- Nitpick for the demo experience: Would be nice if you can pause and see controls while in the game, rather than having to go to main menu to see controls. 

Fun Game! Played it all the way through.

Good: 

  • game play us really fun, I can definitely see the Hades 2 inspiration for the combat. Movement feels responsive and fun.

Needs Work:

  • I feel like the attacks could change the direction of the player toward the cursor like in hades 2. This would feel better.
  • The right click range attack was really well done, but again making it shoot toward the cursor (like the attack) would feel a lot better, as it does in hades 2.
  • The shift ability that is the shield felt a bit useless because of how short it is. Maybe there is a better ability you can provide in its place, or modify it. 


Overall a successful demo, and played it all the way through so it was definitely fun and has potential. Nice Job!